Power Painter is a midcore/casual Tower Defense with a merge-2 twist. Your goal is to defeat the enemies by shooting them with same coloured paint balls before they reach the end of the path.
By combining the fun of a Tower Defense with the upgrade by merging system the player has a unique way to progress through the levels, with an additional layer of how they will approach the next battles.
This game is made in Unity3D. I was; together with an artist and designer; responsible for the first prototype test, the base project setup and overall feature implementation over the first couple of months. For the release preparation the team got upscaled over time to 6 people full-time.
Notable feature implementations:
- Tutorial System
- Merge Mechanic
- Progression System
- Upgrade System
- UI functionality and animation sequences
- World Map system