Heroes Battle is a midcore auto chess with a sense of humour. By making use of a roulette style system for deciding which units you can place for the next round the game gets a new strategic angle to give a fun and rewarding challenge to the player.

Can you conquer all worlds and defeat the possessed Bosses?

The project

This game is made in Unity3D. I joined the project to implement multiple game types, improve the UI and optimize systems where needed. The project grew to 11 people during the preparations for release.

Notable feature implementations:

  • Multiple game modes core logic
  • Assisting in creating the core of the challenges system
  • Arena system
  • Leaderboard mechanic
  • World map system
  • Shop UI optimization
  • General performance optimization
  • Improving the flow of UI transitions and UX