Heroes Battle is a midcore auto chess with a sense of humour. By making use of a roulette style system for deciding which units you can place for the next round the game gets a new strategic angle to give a fun and rewarding challenge to the player.
Can you conquer all worlds and defeat the possessed Bosses?
This game is made in Unity3D. I joined the project to implement multiple game types, improve the UI and optimize systems where needed. The project grew to 11 people during the preparations for release.
Notable feature implementations:
- Multiple game modes core logic
- Assisting in creating the core of the challenges system
- Arena system
- Leaderboard mechanic
- World map system
- Shop UI optimization
- General performance optimization
- Improving the flow of UI transitions and UX